The Theory Of Poker Por David Sklansky

Author David Sklansky

Sklansky's Theory of Poker is a poker classic, for a serious player. Add SuperSystem, and then of course Cowboy's Full for a historical perspective, and you have a good brew to chew on. If you just need a crash-course in hold'em, then take a look at Hellmuth's (yes, indeed) basic book on Texas Hold'em.

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Synopsis of David Sklansky's Theory of Poker

Theory of Poker by David Sklansky discusses theories and concepts applicable to nearly every variation of the game, including five-card draw (high), seven-card stud, hold'em, lowball draw, and razz (seven-card lowball stud). This book introduces you to the Fundamental Theorem of Poker, its implications, and how the theorem should affect your play. Other chapters discuss the value of deception, bluffing, raising, the slow-play, the value of position, psychology, heads-up play, game theory, implied odds, the free card, semibluffing, and much more. Many of today's top poker players will tell you that this is the book that really made a difference in their play. That is, these are the ideas that separate the experts from the typical player. Those who read and study this book will literally leave behind those who don't, and most serious players wear the covers off their copies. In many ways, this is probably the best book ever written on poker.

Excerpt from the Book Theory of Poker : Check Raising

Check raising and slowplaying are two ways of playing a strong hand weakly to trap your opponents and win more money from them. However, they are not identical. Check raising is checking your hand with the intention of raising on the same round after an opponent bets. Slowplaying, which we discuss in more detail in the next chapter, is playing your hand in a way that gives your opponents no idea of its strength. It may be checking and then just calling an opponent who bets, or it may be calling a person who bets ahead of you. When you slowplay a hand, you are using deception to keep people in for a while in order to make your move in a later round. Clearly, then, a hand you slowplay has to be much stronger than a hand with which you check raise. Check raising can drive opponents out and may even win the pot right there, while slowplaying gives opponents either a free card or a relatively cheap card.

THE ETHICS OF CHECK RAISING

There are some amateur poker players who find something reprehensible about check raising. They find it devious and deceitful and con sider people who use it to be less than well-bred. Well, check raising is devious and it is deceitful, but being devious and deceitful is precisely what one wants to be in a poker game, as is implied by the Fundamental Theorem of Poker.

Checking with the intention of raising is one way to do that. In a sense, check raising and slowplaying are the opposites of bluffing, in which you play a weak hand strongly. If check raising and slowplaying were not permitted, the game of poker would lose just about as much as it would if bluffing and semi-bluffing were not permitted. Indeed the two types of play complement one another, and a good player should be adept at both of them. The check raise is a powerful weapon. It is simply another tool with which a poker player practices his art. Not allowing check raising in your home game is something like not allowing, say, the hit and run in a baseball game or the option pass in a football game. Without it poker loses a significant portion of its strategy, which, apart from winning money, is what makes the game fun. I'm much more willing to congratulate an opponent for trapping me in a check raise than for drawing out on me on a call he shouldn't have made in the first place -- and if I am angry at anyone, it is at myself for falling into the trap.

NECESSARY CONDITIONS FOR CHECK RAISING

Theory

Two conditions are needed to check raise for value -- that is, when you expect you might be called by a worse hand. First, you must think you have the best hand, but not such a great hand that a slowplay would be proper. Second, you must be quite sure someone behind you will bet if you check. Let's say on Fourth Street in seven-card stud someone bets with

showing, and with

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you're getting sufficient pot odds to call. Now on Fifth Street you catch a king to make kings up. Here you might check raise if you are pretty sure the player representing queens will bet.

This second condition--namely, that someone behind you will bet after you check--is very important. When you plan to check raise, you should always keep in mind that you could be making a serious, double-edged mistake if you check and no one bets behind you. You are giving a free card to opponents who would have folded your bet, and in addition you are losing a bet from those who would have called. So you had better be very sure the check raise will work before you try it.

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CHECK RAISING AND POSITION

When you plan to check raise with several players still in the pot, you need to consider the position of the player you expect will bet because that position determines the kind of hand you check raise with, to a large extent. Let's say you have made kings up on Fifth Street, and the player representing queens is to your right. Kings up is a fairly good hand but not a great hand, and you'd like to get everybody out so they don't draw out on your two pair. You check, and when the player with queens bets, you raise. You are forcing everyone else in the hand to call a double bet, the original bet and your immediate raise, and they will almost certainly fold. You don't mind the queens calling your raise, for you're a big favorite over that player. However, if he folds, that's fine too.

Now we'll place the player representing queens to your left instead of to your right. In this case you should bet with kings up even though you know the player with queens will bet if you check and even though you think you have the best hand. When you bet in this spot, you are hoping the queens will raise so that the double bet will drive out the other players in the pot, just as your check raise was meant to do in the other instance. And if that opponent does raise, you can now reraise.

Suppose that instead of kings up, the king on Fifth Street gives you three kings. Now you are much stronger than you were with two pair, and your hand can tolerate callers. Therefore, you would use the opposite strategy you employed with kings up. With the probable bettor to your right, you should bet, and after everyone calls, you hope that bettor raises so that people will be calling a single bet twice (which they are much more likely to do than to call a double bet once). On the other hand, if the probable bettor is to your left, then you check the three kings, and after that player bets and everyone calls, you raise. Once again, you are inviting your opponents to call a single bet twice and not a double bet once.

In sum, the way you bet or check raise depends on the strength of your hand in relation to what you can see of the other hands and the position of the player you expect to bet or raise behind you when you check or bet. With a fairly good hand, like kings up or aces up in seven stud, you try to make opponents call a double bet because you d like to drive them out. With a very good hand like three kings or three aces you play to induce your opponents to call a single bet; then you confront them with having to call another single bet. In this case, you don't mind their staying in since you're a big favorite over them.

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CHECK RAISING WITH A SECOND-BEST HAND

While you generally check raise because you think you have the best hand, it is frequently correct to check raise with a second-best hand if the play will drive other opponents out. The principle here is identical to the principle of raising with what you think is the second-best hand as it was explained in Chapter Nine and Chapter Thirteen. If the probable best hand is to your immediate right, you can check, wait for that player to bet, then raise so that the rest of the table will fold rather than call a double bet. While you may not be the favorite, you have still increased your chances of winning the pot, and you have the extra equity of whatever dead money is in the pot from earlier betting rounds.

Sometimes you can check raise with a come hand like a four flush if there are many people in the pot already and you don't expect a reraise, for you are getting good enough odds, especially if you have a couple of cards to come. This play should usually be made only when the probable bettor is to your immediate left; then the other players will call that bettor before they realize you are putting in a raise. You do not want to drive players out because you want to get the correct odds for your raise.

SUMMARY

The Theory Of Poker Por David Sklansky Y

The factors you must consider when you plan to check raise are:

  1. The strength of your hand
  2. Whether someone behind you will bet after you check
  3. The position of the probable bettor

To check raise with a hand with which you want to thin out the field, you want the probable bettor to your right so that people will have to call a double bet to stay in. With a very strong hand and with most come hands, you want the probable bettor to your left so the other players in the hand might call that bettor's single bet and then be invited to call your raise.

From The Theory of Poker, by David Sklansky. ©1987, 1989, 1992, 1994 by David Sklansky, Pages 129-133. This material appears with the express permission of the authors and Two Plus Two Publishing.

Other Books Written by David Sklansky

Author David Sklansky

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David Alan Sklansky

Synopsis of Sklansky on Poker

Sklansky on Poker by David Sklansky is a combination of Sklansky on Razz and Essays on Poker, with new material added plus a special section on tournament play. Many of these ideas are not as sophisticated as some of the others that Sklansky has put in print, but they are still absolutely essential to winning play. The essays section contains chapters discussing such concepts as having a plan, choosing your game, playing according to your bankroll, the three levels of expert poker, middle-round strategy, what your opponent reads you for, the protected pot, saving the last bet, extra outs, how to play a tournament, and many others.

The razz section of the book will show you how the experts play this form of poker. Not only are the rules and structure of the game discussed, but also advice is given on how to play the first three cards, as well as all the other streets. In addition, a chapter of razz problems is provided, plus questions and answers to help keep your game sharp.

The Theory Of Poker Por David Sklansky

Excerpt from the Book Sklansky on Poker: Extra Outs

When deciding whether to play a marginal hand for at least one more card in seven-card stud or hold'em, the good player's final decision may hinge on whether he has 'extra outs.' By extra outs I mean a small extra possibility of coming up with the best hand other than through the obvious route. For instance, a three-flush on fifth street in seven-card stud is almost never worth playing ju5t on its own value. However, if you add this three-flush to a small pair, the extra 5 percent chance of making a flush combined with your chances of helping your pair may very well make it worth seeing sixth street.

Strangely enough, it seems to me that only very good or very bad players correctly value the strength of these extra outs. I understand this. The conscientious, good but not great player doesn't want to base his hope on a 20-to-1 shot when he is only getting 5-to-1 pot odds. Only a sucker does that. That's true of course. It frequently occurs, however, that this extra 20-to-1 chance, when added to your more obvious chances, can make an otherwise unplayable hand playable. It has a greater effect than you might think.

For instance, if your 'main hand' is a 5-to-1 underdog to improve but you also have an 11-to-1 chance of making a different hand (as you might with both a three-card straight and flush draw), what do you think this would bring your chances down to? The easiest way to answer this question is by changing the odds to percentages. 5-to-1 is 1/6 which is 16 2/3%.

16.67 = (1/6) (100)

11-to-1 is 1/12, which is 8 1/3%. https://ninmeme.netlify.app/how-to-leave-casino-with-money.html.

David Sklansky

8.33= (1/12)(100)

David Sklansky Poker

Adding up these two percentages gives us 25%.

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25 = 16.67+8.33

Twenty five percent is 3-to-1! Your extra outs have cut your odds of improving from 5-to-1 to 3-to-1.

Typical situations where you may make use of this concept are:

  1. Third street - seven-card stud. A hand like two 5s and a 10, three different suits should usually be folded. However, a hand like two 5s and a 4 with a two flush such as may be worth playing because of your extra chances for a straight or flush.
  2. Third street - seven-card stud. A three flush like might not be worth a play while or would be. In the first case, this is true because of your extra chances of pairing a high card; in the second case because of your chances of making a straight.
  3. The flop - hold'em. A three flush on the flop combined with a small pair may be worth playing even if you are sure someone has a higher pair. It depends on your pot odds, of course. It is better in this case if your 'kicker' is higher than your opponent's pair in case you both make two pair.
  4. The flop - hold'em. A three-card flush combined with an inside straight draw preferably combined with an overcard. All of these chances may very well add up to an easy call. The other day, in fact, I called a bet and a raise cold with just such a hand because of the size of the pot. The pot had been raised before the flop and seven players called. I called with The flop came Someone bet and someone raised. I called cold which surprised many people. The possibility of catching a 4, an ace, or two running clubs,' however -- any one of which I thought would probably win for me - made it worth it.
  5. Fifth street - seven-card stud. A three-card flush along with a small pair may make it worth chasing an opponent's apparently bigger pair. It is even better if you have a three-card straight as well and better still if you have some kickers higher than his pair.
  6. Draw poker -- before the draw. While the extra outs concept applies almost exclusively to seven-card stud and hold'em and not at all to lowball and razz, there is one application to draw poker, especially jacks-or-better. The best example arises when you are dealt a pair of jacks along with a four-card flush in early position. The jacks by themselves are not usually good enough to open. With the four flush, however, it's now worth it. You might steal the antes but now if you don't you can draw to the flush if you are called or raised.
From Sklansky on Poker by David Sklansky. ©1981, 1985, 1989, 1994 by David Sklansky. (Second Edition) Pages 72-75. This material appears with the express permission of the author and Two Plus Two Publishing.

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